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Post by gi.armpit on Nov 20, 2008 21:31:13 GMT -5
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Post by butt on Nov 21, 2008 20:25:21 GMT -5
sweet, hopefully it will be easier to use than the cod4 version. =)
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Post by charlierock on Nov 23, 2008 5:40:54 GMT -5
Butt weren't you making a map too?
Pitt when will the masterpiece be completed?
Are you changing the server over to COD5 I wanted to see your work in action again. I don't have the game yet but if you want to use the server I don't care. There are still some who play COD4 though whatever.....
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Post by gi.armpit on Nov 23, 2008 6:39:21 GMT -5
to change to cod5 would raise the price from .95 to 1.25 a slot on the server with 12 slots. So from 12 to 15 bucks @ month...unless you make it password protected (private), then it would stay at .95 a slot. It wont change in price on ours as long as we keep it on cod4, even though its public, because we locked in the price for the life of the rental.
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Post by gi.armpit on Nov 23, 2008 6:42:58 GMT -5
Oh ya, the map is coming along, I finally figured out how to link the heightmap to a mesh plane & apply a displacement modifier to the heightmap to turn the mesh into a terrain; then scale to size & import it into cod4. Had to invert the height values & flip the normals, because the object to x-model_import utility I found was flipping the normals in the translation. The model doesnt have collision, so Im using it as a template to which to mold the terrain. It's much faster than measuring each of 256 vertices individually & translating them to scale. What would take 3 hours now takes 20 minutes.
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